The 3D model was completely created in 3ds max 2016. The render was implemented using v-ray ver.3.40.01.
Files in the archives:
Directly the scene file 3d max 201_;
The materials library used in the scene;
3d Models in FBX and OBJ formats;
Required files: Texture maps, Sweep.
The scene is saved for possible use in 2013, 2014, 2015, 2016 version of 3d max.
Mapping was done using UVWRap. The models were painted by combining id v-ray materials.
All geometry of models in the scene is made in real-world map size.
The texture maps used in the scene: Diffuse, opacity, bump, self-illumitaion.
FBX and OBJ were exported with polygons, the entire scene, previously, was ungrouped, converted to Edit poly and reset xForm was applied to it.
The back part is worked out in the form of texture maps because of unclaimedness and economy of polygons.
The lamp and the sliding part of the table are modeled so as to be able to be animated in the future if required.