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Cougar (Animated, Cartoon) 3D Model

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PROmax3D

Specifications

  • Geometrypolygonal_quads only
  • Polygons8,452
  • Vertices8,669
  • TexturesYes
  • RiggedYes
  • AnimatedYes
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3ds Max
(.max)
29 MB

mentalray
Cougar_Animated_Max2014.zip
OBJ
(.obj)
1 MB

Cougar_OBJ.zip
FBX
(.fbx)
1 MB

Cougar_FBX.zip
3DS
(.3ds)
1 MB

Cougar_3DS.zip
3DS
29 MB

mentalray
Cougar_Animated_Max2014.zip
3DS
1 MB

Cougar_OBJ.zip
3DS
1 MB

Cougar_FBX.zip
3DS
1 MB

Cougar_3DS.zip

Description

Cougar (Animated, Cartoon)- is a high-quality 3d model to add more details and realism to your rendering projects. Fully rigged and animated 3d model of a puma. Fully detailed, and textured. Detailed enough for close-up renders. Final images rendered with mental ray. The 3ds Max zip file contains also mental ray and standard materials scenes. Cartoon cougar - Fully rigged and animated, completely UV mapped and smoothable... ********************************* Features: - Body, teeth, eyes, and claws are modeled separately... - High-quality polygonal model - correctly scaled accurate representation of the original objects. - Objects are contained in a layer structure, with the layer having the same name as the product. - Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary). - All colors can be easily modified. - Model is fully textured with all materials applied. - All textures and materials are included and mapped in every format. - Max models grouped for easy selection & objects are logically named for ease of scene management. - No part-name confusion when importing several models into a scene. - No cleaning up necessary, just drop the model into your scene and start rendering. - No special plug-in needed to open the scene. ********************************* Textures formats and resolution: The model is provided with high-resolution texture (color maps are .JPG, and PNG formats): -Cougar_Diffuse (4096x4096) -Cougar_Normal (2048x2048) -Mouth-Diffuse (4096x4096) -Mouth-Bump (4096x4096) -Mouth-Normal-Map (1024x1024) -Nails_UVs (4096x4096) ********************************* Mesh Totals Body - Polys:3907; Vertices:3890, Mouth - Polys:3890; Vertices:3974, Eyes - Polys:288; Vertices:324, Nails - Polys:360; Vertices:436, Total - Polys:8445; Vertices:8624. ********************************* Rigging and Animation: To activate the animation you have to select any bone first, then to select "Motion" -> "Layer Manager", after you can select WalkAndRun appropriate motion layer... Rigging was done via the CAT object. Animation did via CAT Motion and Animation Layers... Frame Rate is NTSC (FPS:30) 1) WalkAndRun (In CatMotion Editor (the paw icon) you will find the main tow layers) - Walk (01-48) - Run (01-48) 2) +W Walk (Adjustment World - Adjustment for walk cycle) 3) +L Walk (Local Adjustment Layer - Adjustment for walk cycle) 4) +W Run (Adjustment World - Adjustment for run cycle, that should be enabled only if you are using Run cycle.) 5) +W Ear Motion (Adjustment World - Ear motion) 6) +W Mouth Closed (Adjustment World - Mouth Closed) 7) +W Eyes Closed (Adjustment World - Eyes Closed) 8) Abs Standard Pose (Absolute layer - Standard Pose if needed) 9) Abs Attack Pose (Absolute layer - Attack Pose if needed) Note: Walk and run have their own separate adjustment layers that should be activated depending on animals running or walking. Simply turn on or off them. ********************************* File formats: - 3ds Max 2014 (Contains also mental ray and standard materials scenes!) - OBJ (Multi Format) - 3DS (Multi Format) - FBX (Multi Format) OBJ, 3DS, and FBX formats are exported directly from 3ds Max. Every model has been checked with the appropriate software. NO POSTWORK ON THESE RENDERS (MENTAL RAY)
Dec 27, 2019 date added
Nov 06, 2020 last update

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