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Dragon column 3d model

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95
Royalty Free LicenseAll extended uses
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Works out of the box
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sogun

Specifications

  • Geometrypolygonal
  • Polygons32,636
  • Vertices17,107
  • TexturesYes
  • MaterialsYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsoverlapping

Formats & Files

Zbrush
(.ztl)
333 MB

Dragoncolumn_displacemap_generate_ZB.zip
Zbrush
(.ztl)
168 MB

Dragoncolumn_render_ZB.zip
FBX
(.fbx)
153 MB

Dragon_Column_FBX.ZIP
Cinema 4D
(.c4d)
158 MB

Advanced Render 11.5
Dragon_Column_C4D.ZIP
Maya
(.ma)
153 MB

mental ray 3.9
Dragon_Column_MAYA.ZIP
3ds Max
(.max)
153 MB

mental ray 3.9
Dragon_Column_MAX.ZIP
OBJ
(.obj)
89 MB

Dragon_Column_OBJ.ZIP

Description

Column with dragon decoration. 4K textures Tidy scenes: clean meshes (at 0,0) , perfected UVs, stripped paths, tidy materials Files: 3DSMax 2012: fast mental ray render setup - Dragon_Column_Max2012.max - textures in BMP and EXR format ZBrush 4R7p3: - Dragoncolumn_render.zpr: fast render of the thumbnail image for this product, press F9 or from the Main Menu select Render--->Best Renderer - Dragoncolumn_displacemap_generate.zpr Contains multi-level subtools with UVs for 8/16/32-bit displace map generation. Subtools maximum polycount at highest subdiv level: 1. Column: 15.499.264 polys 2. Dragon body: 20.389.888 polys 3. Dragon eyes: 65280 polys Maya 2012: fast mental ray render setup - Dragoncolumn.mb - textures in BMP and EXR format Cinema 4D: - DragonColumn.c4d - textures in BMP and EXR format Advanced Renderer setup FBX: Made to import as quad mesh, tested in Maya, Max, C4D - v2012 Binary format - BMP textures, EXR displacement map. OBJ: - JPG textures and EXR displacement map. ----------------------------------------------------------- Maps: 4 - DragonColumn.bmp 4096x4096 pixels - Column_clean_marble.bmp 4096x4096 pixels - Dragon.bmp 4096x4096 pixels - Dragoncolumn_Displace_4K.exr 32-bit R Full Float 4096x4096 pixels
Jan 11, 2018 date added
Nov 21, 2018 last update

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