Gold Tudor Rose 3D Model
0
Specifications
- Geometrypolygonal_quads/tris
- Polygons15,858
- Vertices15,396
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsnon-overlapping
Description
----PRODUCT DESCRIPTION----
-Gold Tudor Rose
-The model created with blender 2.78
-Cycle render ready
-Real-world scale
-Metric scale: Meters
-Non-overlapping clean UV.
----PRESENTATION IMAGES----
-Render with cycle
-All presentation images render with subdivision level 1
-The camera, lighting is included in a separate layer
----SPECS----
-Fully Quad and Tris Geometry
-The model intended for subdivision
Subdivision Level = 0 Polys: 15,858 Verts: 15,396
Subdivision Level = 1 Polys: 62,411 Verts: 62,411
Subdivision Level = 2 Polys: 249,153 Verts: 248,856
-Ready for closeup shots with Subdivision level = 1
-43.489cm (Length) x 43.786cm (Depth) x 8.73cm (Height)
----OBJECTS----
-A Total of 1 objects in the scene
Gold_Tudor_Rose
----TEXTURES----
-A Total of 6 Textures (3 Textures used in the blender file)
Gold_Tudor_Rose_Diffuse (8196x8196)
Gold_Tudor_Rose_Glossiness (8196x8196)
Gold_Tudor_Rose_Polished_Glossiness (1024x1024)
Gold_Tudor_Rose_Polished_Normal (1024x1024)
Gold_Tudor_Rose_Polished_Roughness (1024x1024)
Gold_Tudor_Rose_Roughness (8196x8196)
-Texture Resolutions are 1024x1024 and 8196x8196
-Texture made in Substance Painter and Substance Designer
----TEXTURES FOR NON-BLENDER USER----
-Able to download textures maps from Textures and remember to unzip the file
-If the 3D software using Glossiness&Specular Maps with DirectX Normal map instead of OpenGL Normal Map, please flip the y-axis of the DirectX Normal Map to get the right result.
-If the 3D software using Glossiness&Specular, please use Glossiness Maps and Diffuse maps only.
----ADDITIONAL NOTES----
-The lighting and camera scene is not included in. fbx, .obj and .3ds
-Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly
-It is necessary to make some adjustment for other 3D software
Feb 28, 2018
date added
Aug 11, 2021
last update
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