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Military Boots 3D Model

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29
00
Royalty Free LicenseAll extended uses
Simple returns
Best Price Guarantee
Works out of the box
13 visits
Akisara

Specifications

  • Geometrypolygonal_quads only
  • Polygons24,292
  • Vertices26,742
  • TexturesYes
  • RiggedNo
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsnon-overlapping

Formats & Files

3ds Max
(.max)
232 MB

vray 3.60.03
Military_boots_v-ray.zip
OBJ
(.obj)
6 MB

Military_boots.obj
FBX
(.fbx)
9 MB

Military_boots.FBX
3ds Max
(.max)
232 MB

corona 2
Military_boots_corona.zip

Description

High detailed military boots FEATURES - Nice, clean topology with quads only. No n-gons. - Perfect model subdivision for a better/smoother result. - The model was built on a real-world scale on the centimetric unit system (scene units - centimeters). - Actual boots size is: ~39 cm length, ~ 34 cm width, ~50 cm height. - The model is fully textured with all materials applied. - All models elements are grouped in one group on a single layer, so it's easily to moving all objects in the model together and merge in the scene. - No unexpected objects in the scene. Lights, cameras, are not included. -For renders used HDRI map from hdrihaven portland_landing_pad_4k that is included. NOTES -It's strongly recommended to apply at least 1 subdivision level (like turbosmooth in 3ds max) before rendering -As Corona renderer (v-ray) is 3rd party render, you must have them or a higher version to render this model as it is. - All texture paths are stripped from the model. - .zip archive contains some textures that are not used in the model but may be useful in other renderers. - Textures made with PBR workflow in both metallic and gloss variations. But for other renderers, small texture adjustment still may be needed. -Slight levels/curves adjustments on preview images. No overpaint. -In order to render model from the file as in preview images need to set some additional lights in the scene -Both boots (left and right) using same textures, as their UVs are same (boots are symmetrical). Separate boot's elements are non-overlapping. MATERIALS Boots 4096*4096 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec,) , All - .png
Nov 07, 2019 date added
Nov 13, 2019 last update

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