A pepperoni pizza made for the Cycles render engine in Blender 2.68.
The scene consists of the pizza with ten pieces of pepperoni scattered across the surface (each a separate object), a mesh light, and a camera.
There are six textures included in the download:
1.) Pepperoni1.jpg - 4000 x 2672 (the first of the two pepperoni color textures)
2.) Pepperoni2.jpg - 4000 x 2672 (the second of the two pepperoni color textures)
3.) PepperoniMask1.png - 4000 x 2672 (the first of the two pepperoni transparency masks)
4.) PepperoniMask2.png - 4000 x 2672 (the second of the two pepperoni transparency masks)
5.) PizzaBump.png - 4549 x 3476 (a bump/SSS map for the pizza)
6.) PizzaTexture.png - 4549 x 3472 (the color texture for the pizza)
The main pizza mesh and each piece of pepperoni use the Sub-Surface Scattering material node, meaning that, currently, the pizza can only be rendered using the CPU, and not the video card.
This pizza is made for close-up shots, and is not recommended for use as a background object due to the large texture sizes and high poly count.