3 different saltine crackers made for the Cycles render engine in Blender 2.68. This product *does* use Sub-Surface Scattering, and so will only render properly when rendered with the CPU (at least, for now).
The crackers have 3 image textures, each image containing pictures of 3 crackers. They are:
CrackerFront.png - 4000 x 3000 pixels (shots of the front/top side of the crackers)
CrackerBack.png - 4000 x 3000 pixels (shots of the back/bottom side of the crackers)
CrackerFrontTransparency.png - 4000 x 3000 (a transparency map that creates the holes in the crackers through material nodes).
Each cracker has a salt particle system to add an extra level of depth to the grains of salt, as well as a displacement modifier that corresponds with the cracker textures.
The scene consists of the 3 crackers, 3 pieces of salt used in the particle systems (these are placed in a separate layer), a single mesh light, and a camera.