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Actualización de Alien Animal en Blender-2.8x modelo 3d

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3dhaupt

Presupuesto

  • Geometría- Geometrie -
  • Poligonos16,289
  • Vértices14,025
  • TexturasYes
  • MaterialesYes
  • AparejadoYes
  • AnimadoYes
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)Yes
  • Mapeado UVYes
  • UV sin envolver- Unverpackte UVs -

Formatos y archivos

Blender
(.blend)
9.3 MB

Standard
bge.zip
Unity
(.unity)
31.46 MB

Standard
alienanimal_unity.zip
OBJ
(.obj)
1.11 MB

Standard
alienanimal_obj.zip
DXF
(.dxf)
2.78 MB

Standard
alienanimal_dxf.zip
Collada
(.dae)
3.32 MB

Standard
alienanimal_dae.zip
FBX
(.fbx)
7.23 MB

Standard
fbx_alien-animal.zip
Blender
(.blend)
72.13 MB

Standard Eevee
alien-animal-updated-in-blender-2.81a.zip

Descripción

Here is an update of my alien animal creature for a use in Blender-2.8x

Object-Alien-Animal_Texturetest_2

The blend-file also includes a collection (texture bake) which shows my workflow to post process, adjust and rebake pbr textures. It is nice if you wanna add more details to your normal-map other texture types.

Old-New-Normalmap-Alien-Animal

Texture-Bake-Alien-Animal-Update-in-Blender-281a

Main objects description.Object - Alien-Animal_PostProcessing :
The object is for setup the post processing material, it also can be high-poly to get more details.

It is parented to the rig and has an Armature modifier for posing.
Object-Alien-Animal_PostProcessing

Object - Alien-Animal_Texturetest:
Just for testing the new baked textures. Also poseable.

Object-Alien-Animal_Texturetest_2

Objects description for the texture bake collection.Object - 01_Selected-Body-TextureBaking:

The same object like Alien-Animal_Postprocessing just without the Armature modifier and no parent to the rig (Rig-Alien-Animal), it is not poseable.
It is the source object for the texture output.

  • Color Texture Output
  • Normal Output
  • Metallic Texture Output
  • Roughness Texture Output
  • Emission Texture Output

Warning: The object and the output node needs to be selected first
before you start the bake process!

Object-01_Selected-Body-TextureBaking

Object - 02_Active-Body-TextureBaking:
The target object for the texture bake process.
Warning: The object needs to be selected at last (hold shift)
before you start the texture bake process!

Object-02_Active-Body-TextureBaking

Object - Cage-Body-TextureBaking:
A cage object. It gives more control for the cast rays which are a part of the texture bake process, the mesh of the object defines the start for the rays. It is a linked duplicate of the Active-Body-TextureBaking object and so it has the same polycount which is important to start the texture bake process with Cage. This object is not visible into the viewport but it could be, I would keep it invisible and don't touch it! I used a Displace modifier with one vertex group to define the influence so that the mesh of this object is nearly about the surface of object 01_Selected-Body-TextureBaking.

Object-Cage-Body-TextureBaking
  
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My name is Dennis Haupt. 3D-artist for modeling, texturing, rigging and animation since 2008. My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.​​

Location: Germany - Thuringia - Ilmenau

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System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
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Jan 30, 2020 Fecha Agregada
Feb 11, 2020 última actualización

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