It's game ready model of the pistol Magnum 500 S&W.
Render first 10 images and 1 turntable was made in the program 3Ds max in Vray. But I highly recommend that you look at the render from the Marmoset toolbag (logo marked). This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine.
Using PBR textures.
For rendering in Vray I used maps: Diffuse, Glossiness, Normal, Reflection, IOR.
For rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal_OpenGL, Roughness, Ambient_occlusion.
The model is made in 3dsMax 2015, the Z axis is directed upwards.
Real-world scale units - millimeters.
The model is divided into several parts for animation. The model is deployed in 1 texture atlas (that is 1 UV, for the whole model).
Poly - 3770
4 sides - 3746
3 sides - 24
Vertex - 3876
after triangulation Poly - 7516
Length (X) - 400 mm
Height (Z) - 178 mm
Width (Y) - 45 mm
Included are: Model in formats - .OBJ, .FBX, .MAX
PBR textures in the format - PNG and TGA (Warning, in a set of PBR textures in PNG format, there is no MetallicSmoothness texture, because it will be correctly displayed in the engine only in TGA format.).
A set of all textures contains (Without taking into account Vray textures) - Ambient occlusion, BaseColor, Metallic, Glossiness, MetallicSmoothness, Normal_DirectX, Normal_OpenGL, Roughness.
Maps for Vray - Diffuse, Reflection, Normal, Glossiness, IOR.
In addition to the model, in the additional files there are 8 archives. There are 3 archives with textures for real-time in PNG format with a resolution of 40964096, 2048x2048 and 1024x1024. And 3 archive with textures for real-time in TGA format with a resolution of 40964096, 2048x2048 and 1024x1024. 1 archive with textures for Vray in PNG format with a resolution of 4096x4096. And the final model in 3Ds Max with material, textures and HDRI map for Vray 3.20.02, resolution of 4096x4096 in PNG format.
Dec 21, 2019
May 20, 2020