Scissor di precisione scozzese Modello 3D
0
Licenza RoyaltySolo editoriale
Ritorni semplici
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Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads only
- poligoni5,386
- vertici5,478
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
This is a model of a Scotch Precision Scissor, 8-Inches.
Originally created with Maya 2016.
Converted to 3ds Max so that the model renders using V-Ray (3.x).
|| USAGE ||
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.
This model uses a scale of 1 unit = 1 centimeter.
|| SPECS ||
This model contains 6 separate objects.
This model contain only quads (no nGons).
This model has been calibrated using the following renderers (V-Ray 3ds max and Maya).
|| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of Maya with VRay 3.x.
Product is ready to render out-of-the-box.
Lights and cameras are not included in the file.
|| TEXTURES ||
Each part of the model contains 10 bitmap texture files (all provided in .PNG format at 4096 x 4096 pixel resolution) to accommodate both Physically Based Render (PBR) workflows (Specular/Glossiness).
Included Map Types:
- Diffuse (+ 3 color palettes)
- Specular
- Glossiness
- Normal_GL (OpenGL)
- Normal (DirectX)
All textures are created from original photographs or drawings.
Editable 4K PSD masterfile is included for texture editing.
|| GENERAL ||
Model is built to real-world scale.
Scene objects are organized by layers / groups / selection sets.
3ds Max: Third-party renderer needed / V-Ray 3.x is REQUIRED in order to use this product.
Maya: Third-party renderer needed / V-Ray 3.x is REQUIRED in order to use this product.
Oct 28, 2019
Data aggiunta
Jul 31, 2020
ultimo aggiornamento
Recensioni
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