建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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Blender-2.8xのAlien Animalアップデート 3Dモデル

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Blender-2.8xのAlien Animalアップデート royalty-free 3d model - Preview no. 1
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個人使用ライセンス
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3dhaupt

仕様

  • ジオメトリ- Geometrie -
  • 多角形16,289
  • 頂点14,025
  • テクスチャYes
  • 材料Yes
  • 堅いYes
  • アニメ化Yes
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)Yes
  • UVマップYes
  • ラップされていないUV- Unverpackte UVs -

フォーマットとファイル

Blender
(.blend)
9.3 MB

Standard
bge.zip
Unity
(.unity)
31.46 MB

Standard
alienanimal_unity.zip
OBJ
(.obj)
1.11 MB

Standard
alienanimal_obj.zip
DXF
(.dxf)
2.78 MB

Standard
alienanimal_dxf.zip
Collada
(.dae)
3.32 MB

Standard
alienanimal_dae.zip
FBX
(.fbx)
7.23 MB

Standard
fbx_alien-animal.zip
Blender
(.blend)
72.13 MB

Standard Eevee
alien-animal-updated-in-blender-2.81a.zip

説明

Here is an update of my alien animal creature for a use in Blender-2.8x

Object-Alien-Animal_Texturetest_2

The blend-file also includes a collection (texture bake) which shows my workflow to post process, adjust and rebake pbr textures. It is nice if you wanna add more details to your normal-map other texture types.

Old-New-Normalmap-Alien-Animal

Texture-Bake-Alien-Animal-Update-in-Blender-281a

Main objects description.Object - Alien-Animal_PostProcessing :
The object is for setup the post processing material, it also can be high-poly to get more details.

It is parented to the rig and has an Armature modifier for posing.
Object-Alien-Animal_PostProcessing

Object - Alien-Animal_Texturetest:
Just for testing the new baked textures. Also poseable.

Object-Alien-Animal_Texturetest_2

Objects description for the texture bake collection.Object - 01_Selected-Body-TextureBaking:

The same object like Alien-Animal_Postprocessing just without the Armature modifier and no parent to the rig (Rig-Alien-Animal), it is not poseable.
It is the source object for the texture output.

  • Color Texture Output
  • Normal Output
  • Metallic Texture Output
  • Roughness Texture Output
  • Emission Texture Output

Warning: The object and the output node needs to be selected first
before you start the bake process!

Object-01_Selected-Body-TextureBaking

Object - 02_Active-Body-TextureBaking:
The target object for the texture bake process.
Warning: The object needs to be selected at last (hold shift)
before you start the texture bake process!

Object-02_Active-Body-TextureBaking

Object - Cage-Body-TextureBaking:
A cage object. It gives more control for the cast rays which are a part of the texture bake process, the mesh of the object defines the start for the rays. It is a linked duplicate of the Active-Body-TextureBaking object and so it has the same polycount which is important to start the texture bake process with Cage. This object is not visible into the viewport but it could be, I would keep it invisible and don't touch it! I used a Displace modifier with one vertex group to define the influence so that the mesh of this object is nearly about the surface of object 01_Selected-Body-TextureBaking.

Object-Cage-Body-TextureBaking
  
---
My name is Dennis Haupt. 3D-artist for modeling, texturing, rigging and animation since 2008. My favorite software is Blender 3d but I also work with 3d-Coat or other 3d/2d-programs.​​

Location: Germany - Thuringia - Ilmenau

---
System:
Alienware 18: Intel(R) Core(TM) i7-4930MX CPU @ 3.00GHz NVIDIA GeForce GTX 780M x2 (SLI) 32,0 GB RAM
---
Jan 30, 2020 追加日
Feb 11, 2020 最後の更新

コメント

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I really like it Can I use it for my game which I won't make any money off and I will give you credit.
alekzbgtv 3か月前 返信2
Pretty
skullvez 5か月前 返信2
hello i followed the video step by step but when i render the creature is all green. i tried looking up how to fix it and i tried to pack all the files but didnt work :/ can you help me
alexxgg05 7か月前 返信2
hey im still a newbie to blender, your model wont come out in my render. Can you tell me how to make it appear in the nreder :(
alexxgg05 7か月前 返信2
Wow what an amazing model, i hope you dont mind but ive been downloading your content non stop, feel like a child in a candy store. I dont seem to get any textures when extracting the model, would it be possible to upload textures please, i dont use blender but iclone. thanks so much again.
trevorcd 10か月前 返信2
You're welcome! I'm glad you like it! The textures have to be baked Blender 2.8x :) And go to hell if you're one of the model thieves that bother me :)
3dhaupt 8か月前 返信2
looks awesome! I just wanted to congratulate you on an awesome work of art. Also was wondering if you are open to gigs?
synclez 10か月前 返信2
gigs? What do you mean with gigs?
3dhaupt 8か月前 返信2
look crazy
blendernuwan 11か月前 返信2
Yes!
3dhaupt 11か月前 返信2
Awesome
monkhoo 12か月前 返信2
Thanks :)
3dhaupt 11か月前 返信2
Thank you so much!!!
henryxiao709 1年前 返信2
:)
3dhaupt 1年前 返信2