建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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風化した板 3Dモデル

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風化した板 royalty-free 3d model - Preview no. 1
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単純な返品
ベストプライスギャランティ
箱から出して動作
1,483 訪問
realnothing

仕様

  • ジオメトリpolygonal_quads only
  • 多角形5,444
  • 頂点5,452
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

1095 MB

Planks_weathered_textures_8k_additional.zip
1564 MB

Planks_weathered_textures_8k_blender.zip
OBJ
(.obj)

Planks_weathered_obj.zip
Blender
(.blend)

cycles
Planks_weathered_blend.zip
Blender
487 MB

Planks_textures_3_of_3.zip
Blender
740 MB

Planks_textures_2_of_3.zip
Blender
745 MB

Planks_textures_1_of_3.zip
OBJ
(.obj)

Planks_obj.zip
Luxology Modo
(.lxo)

Planks_lxo.zip

説明

All preview renders were rendered in Blender 2.8 using Cycles renderer with physically based Principled BSDF shader. Render setup utilizes 16384x8192 HDRI image lighting map (included). Textures are optimized for PBR rendering solutions (using Metalness or Specular workflows). Level 5 subdivision modifier is applied to geometry. Beauty renders uses albedo, roughness and vector displacement maps. ********************************* GEOMETRY Geometry provided is low poly mesh. Mesh is subdividable up to its original sculpt level of 6 to accurately reveal all tiny details of displacement map. Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments. Geometry centered on the origin. Real world scale. Polygonal quads only. No poles with more than 5 edges. Units: centimeters Displacement distance (useful in other software packages): 1.0 cm UVs: linear ********************************* TEXTURES Textures are photorealistic 8192x8192 (32 bit per channel EXR) images, created from real object capture data. Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion. Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided. Textures used in provided Blender scene: Albedo Roughness Vector Displacement + Spherical 16384x8192 HDRI map texture. Additional textures provided in separate archive: Normal (for subdivision level 0 geometry) Specular Glossiness Displacement ********************************* No third-party plug-ins used. Scene created in Blender 2.8. ********************************* Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
Jan 11, 2018 追加日
Aug 06, 2020 最後の更新

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