This is a wine bottle and glass.
This scene is rendered in mental ray using caustics
and Final Gather; and with an image on an environment sphere.
Environment image included here.
There are fill lights with intensities controlled by the
fillLight01 intensity attribute. Change this intensity and all
fill lights will match.
There is one key light emitting photos. Settings may not be
The psd files for all textured elements are included.
The bottle label is in psd format, created in cs6 and can
be modified for different wine label design options.
Poly and Vert counts are totals for all geometry in
the scene at highest subdivision levels.
Final images were comped in photoshop using the color layer
and the ambient occlusion pass.