형사 귀스타브 3D 모델
0
명세서
- 기하학polygonal_quads only
- 다각형87,919
- 정점들90,011
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
The character's scene files are for Autodesk Maya 2017 and above.
Third-party plug-ins used from 'braverabbit'.
Plug-ins are free and are included.
A folder containing images displaying the process to get the hair file referenced in to the main file is included.
Model is created to match real world scale. The character is approximately 180 centimeters tall.
All items which can be seen in the renderings are included.
The lights, chair and towel are hidden but present in the scene.
They are located in the 'GEO_GRP'.
The Trenchcoat, Shoes, Trouser, Shirt, Tie, Hairs and the
Human geometry, all are separate models.
Two scene files are included. The scene file with the name
'Detective Gustave Hairs' has the characters hairs.
The nhairs are kept as separate file to keep the scene performing optimally without any slow downs.
No teeths and gums are included with the model.
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To get the hairs in the main scene .
(1) Open the scene 'Detective Gustave'.
(2) Then Create Reference and select 'Detective Gustave Hairs'.
A better guidance with screenshots is included
as supporting files.
The cloths are driven by joints.
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There are '75' '2048x2048' textures (excluding the environment map) used in the model.
The scalar displacement maps are 32-bit OpenEXR files.
Rest of the textures are in lossless '.tif' format. The HDR environment used to light the scene is included.
It is recommended to convert all the textures to '.tx' before rendering with 'Arnold' renderer.
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Sep 29, 2020
추가 된 날짜
Jun 27, 2023
마지막 업데이트
리뷰
현재이 제품에 대한 리뷰가 없습니다.
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