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드래곤 칼럼 3D 모델

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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
5,499 방문
sogun

명세서

  • 기하학polygonal
  • 다각형32,636
  • 정점들17,107
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선overlapping

형식 및 파일

Zbrush
(.ztl)
333 MB

Dragoncolumn_displacemap_generate_ZB.zip
Zbrush
(.ztl)
168 MB

Dragoncolumn_render_ZB.zip
FBX
(.fbx)
153 MB

Dragon_Column_FBX.ZIP
Cinema 4D
(.c4d)
158 MB

advanced 11.5
Dragon_Column_C4D.ZIP
Maya
(.ma)
153 MB

mentalray 3.9
Dragon_Column_MAYA.ZIP
3ds Max
(.max)
153 MB

mentalray 3.9
Dragon_Column_MAX.ZIP
OBJ
(.obj)
89 MB

Dragon_Column_OBJ.ZIP

기술

Column with dragon decoration. 4K textures Tidy scenes: clean meshes (at 0,0) , perfected UVs, stripped paths, tidy materials Files: 3DSMax 2012: fast mental ray render setup - Dragon_Column_Max2012.max - textures in BMP and EXR format ZBrush 4R7p3: - Dragoncolumn_render.zpr: fast render of the thumbnail image for this product, press F9 or from the Main Menu select Render--->Best Renderer - Dragoncolumn_displacemap_generate.zpr Contains multi-level subtools with UVs for 8/16/32-bit displace map generation. Subtools maximum polycount at highest subdiv level: 1. Column: 15.499.264 polys 2. Dragon body: 20.389.888 polys 3. Dragon eyes: 65280 polys Maya 2012: fast mental ray render setup - Dragoncolumn.mb - textures in BMP and EXR format Cinema 4D: - DragonColumn.c4d - textures in BMP and EXR format Advanced Renderer setup FBX: Made to import as quad mesh, tested in Maya, Max, C4D - v2012 Binary format - BMP textures, EXR displacement map. OBJ: - JPG textures and EXR displacement map. ----------------------------------------------------------- Maps: 4 - DragonColumn.bmp 4096x4096 pixels - Column_clean_marble.bmp 4096x4096 pixels - Dragon.bmp 4096x4096 pixels - Dragoncolumn_Displace_4K.exr 32-bit R Full Float 4096x4096 pixels
Jan 11, 2018 추가 된 날짜
Sep 19, 2020 마지막 업데이트

리뷰

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