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헬리콥터 3D 모델

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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
0 방문
Cyber Sculpture

명세서

  • 기하학polygonal_quads/tris
  • 다각형42,867
  • 정점들27,071
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는Yes
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선none

형식 및 파일

3ds Max
(.max)
4 MB

default_scanline
helicopter.max
FBX
(.fbx)
2 MB

helicopter.FBX
FBX

altitude.jpg
FBX

AMP.jpg
FBX

black.jpg
FBX

blackbump.jpg
FBX

blue.jpg
FBX

clock black.jpg
FBX

darkgreen.jpg
FBX

darkgrey.jpg
FBX

direction.jpeg
FBX

fuel.jpg
FBX

Lakerem.jpg
FBX

lightgrey.jpg
FBX

radar1.jpeg
FBX

red.jpg
FBX

roll.jpg
FBX

rpm.jpg
FBX

seatcanvasrdark.jpg
FBX

speed.jpg
FBX

worldmap.jpg

기술

The model of the futuristic hybrid helicopter with rotors powered by 2 electrical motors and the place for the generator on the top between engines. we decided to keep the model within reasonable gaming size so the generator itself as a hidden object, was not modelled. This model is scaled for an average humanoid type model between 160-190 cm tall. We have designed it to be logical from an engineering point of view and simple for animators. Almost all the textures are handmade. The rotors turn, engines tilt, doors open and handles on the doors turn. All buttons on the control and on the dashboard can be animated as well, not speaking about boxes between seats, these can be opened also. The windshield wipers turns as well . The dashboard itself has the most important gauges, all of them evidently animatable and are not just a dead texture map. For transforming please use local axises. It's very easy to change the map of the GPS navigator, just change the map in the material slot. currently it's just a world map. Objects in the scene are correctly linked and are linked to the main object - the helicopter itself. The objects in the scene do not support additional subdivision (turbosmooth or meshsmooth). The object is organised into layers. The helicopter was made in 3DS Max 2019, standard materials, scanline renderer, exported as FBX, tested as an asset in Unity (please, see the screenshot ). All materials are standard. Previews are rendered without lights and without post production. Please put all files into the same folder. Depending on the application and the file format you may need to reassign textures used in materials. Thank you and enjoy :)
May 24, 2020 추가 된 날짜
Feb 26, 2022 마지막 업데이트

리뷰

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