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토요타 캠리 NASCAR 시즌 2018 3D 모델

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토요타 캠리 NASCAR 시즌 2018 royalty-free 3d model - Preview no. 1
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OpticalDreamSoft

명세서

  • 기하학polygonal_quads/tris
  • 다각형11,817
  • 정점들12,042
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

3ds Max
(.max)
32 MB

vray 3.30.04
Camry_Nascar_2018_v2_max.zip
OBJ
(.obj)
28 MB

Camry_Nascar_2018_obj.zip
3ds Max
(.max)
32 MB

vray 3.30.04
Camry_Nascar_2018_max.zip
FBX
(.fbx)
33 MB

Camry_Nascar_2018_fbx.zip
DXF
(.dxf)
40 MB

Camry_Nascar_2018_dxf.zip
3ds Max
(.max)
32 MB

vray 3.30.04
Camry_Nascar_2018_v2_max.zip
OBJ
(.obj)
28 MB

Camry_Nascar_2018_obj.zip
3ds Max
(.max)
32 MB

vray 3.30.04
Camry_Nascar_2018_max.zip
FBX
(.fbx)
33 MB

Camry_Nascar_2018_fbx.zip
DXF
(.dxf)
40 MB

Camry_Nascar_2018_dxf.zip
3DS
(.3ds)
20 MB

Camry_Nascar_2018_3ds.zip

기술

Low-poly subdivision-ready NASCAR Toyota Camry for the Season 2018 3D model with PBR materials (Specular and Metallic workflows). Advantages of the model: - Very clean geometry; - The model is maximally optimized for use in 3d games and VR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry; - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; - The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations; - Divided into functional parts and grouped for easy editing and using in game engines; - The model consists of 26 separate objects grouped together. Each of these objects has a simple and understandable name; - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines! Model specifications: Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image. - Polygons count: 11,817 (no n-gons) Subdivision 1 polygons count: 93,436 Subdivision 2 polygons count: 373,744 - Vertices count: 12,042 - Unit Scale: Metric / Centimeters Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard. Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - DX NormalMap (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - Opacity (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG) Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - GL NormalMap (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Opacity (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG) Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
Dec 28, 2019 추가 된 날짜
Dec 17, 2020 마지막 업데이트

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