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Male Hero Base Mesh in A-Pose 3d model

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Male Hero Base Mesh in A-Pose royalty-free 3d model - Preview no. 1
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Male Hero Base Mesh in A-Pose royalty-free 3d model - Preview no. 1
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Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
vkstudio

bestek

  • Geometriepolygonal_quads/tris
  • polygonen8,540
  • hoekpunten8,564
  • texturesNo
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'snone

Formaten en bestanden

(.unknown)

Readme.zip
(.unknown)
9 MB

Previews.zip
OBJ
(.obj)

HeroBaseAPose_OBJ.zip
Maya
(.ma)

default_scanline
HeroBaseAPose_MAYA2011mb_std.zip
Maya
(.ma)

default_scanline
HeroBaseAPose_MAYA2011ma_std.zip
3ds Max
(.max)

default_scanline
HeroBaseAPose_MAX2011_std.zip
FBX
(.fbx)
1 MB

HeroBaseAPose_FBX_2013_3.zip
Cinema 4D
(.c4d)

default_scanline
HeroBaseAPose_C4DR13_std.zip
3DS
(.3ds)

HeroBaseAPose_3DS.zip

Omschrijving

Basic low-poly mesh of hero male body in A-Pose. The body proportions are equal to the hero male proportions adopted in sculpture, comics, anime, manga, animated cartoons. The model was designed to be a universal "stem cell" for more sophisticated specific topology like anatomic, sculpture, animation. Four extra mesh density levels for head and limbs are provided: basic, simple, intermediate, advanced. The model is good as a basis and 3D reference for modeling and sculpting male human, humanoid, android bodies with heroic proportions. * Model was made with clean topology based on loops and quads. * Five levels of mesh density for head and limbs are provided. * Each density level of mesh is put in separate file. * Head and limbs positions are equal and can be easily combined to specific needs. * Advanced mesh of head features mouth pit and realistic ears. * Model has real world scale (system units - centimeters). * Base of model is at the World Origin (0,0) just above the grid. The following formats are included in the pack: * max (Autodesk 3ds Max 2011, Scanline renderer) * ma (Maya 2011 (ASCII), Maya Software renderer) * mb (Maya 2011 (Binary), Maya Software renderer) * c4d (Cinema 4D R13, default renderer) * fbx (Autodesk FBX version 2013.3) * obj (Wavefront Technologies) * 3ds (3D Studio) * png (Preview images) * pdf (Readme) FBX, OBJ and 3DS were exported straight from Autodesk 3ds Max. Polygon count (vertices-8564, quads-8538, tris-2, ngons-none): * Start mesh: vertices-677, quads-674, tris-2 * Basic mesh: vertices-964, quads-962 * Simple mesh: vertices-1478, quads-1476 * Intermediate mesh: vertices-2011, quads-1994 * Advanced mesh: vertices-3434, quads-3432 Model dimensions: W=186cm, L=36cm, H=215cm Materials: NO Textures: NO UVW mapping: NO
Mar 28, 2020 Datum toegevoegd
Oct 16, 2020 laatste update

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