Żyrafa 2 Model 3D
0
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
Specyfikacje
- Geometriapolygonal_quads/tris
- Wieloboki34,023
- Wierzchołki34,152
- TeksturyYes
- RiggedNo
- OżywionyNo
- Gotowy do druku 3DNo
- Game Ready (low poly)No
- Mapowanie UVYes
- Nieopakowane UVmixed
Opis
High detailed realistic giraffe model. Rare Masai version!
Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Hooves, eyes, gum, teeth and tongue are separated meshes.
Tail, mane and eyelashes are made by planes with transparency.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
...................................................................................
POLYCOUNT: 34023 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 22880 polygons.
All other meshes (hooves, eyeballs, mouth, teeth) is 11143 polygons.
...................................................................................
TEXTURES: 8192x8192 JPG files.
Textures for:
- Body (8192x8192)
- Mane & Tail & Eyelashes (4096x4096)
- Eye (512x512)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
...................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
...................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
...................................................................................
HAIR
All hair elements, like tail, mane and eyelashes are made by planes with transparency (alpha map).
Can be used in any software, because model have no hard plug-in or software linking.
Also there is version of normalmap texture without fur facture in customer download section.
...................................................................................
There is 3 additional sources of lighting in scene called Sky_Light1/2/3, existing only for reflection in eyes.
In Relationship Editors > Light Linking they set to affect only eye shell meshes.
...................................................................................
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.
Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Hooves, eyes, gum, teeth and tongue are separated meshes.
Tail, mane and eyelashes are made by planes with transparency.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
...................................................................................
POLYCOUNT: 34023 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 22880 polygons.
All other meshes (hooves, eyeballs, mouth, teeth) is 11143 polygons.
...................................................................................
TEXTURES: 8192x8192 JPG files.
Textures for:
- Body (8192x8192)
- Mane & Tail & Eyelashes (4096x4096)
- Eye (512x512)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
...................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
...................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
...................................................................................
HAIR
All hair elements, like tail, mane and eyelashes are made by planes with transparency (alpha map).
Can be used in any software, because model have no hard plug-in or software linking.
Also there is version of normalmap texture without fur facture in customer download section.
...................................................................................
There is 3 additional sources of lighting in scene called Sky_Light1/2/3, existing only for reflection in eyes.
In Relationship Editors > Light Linking they set to affect only eye shell meshes.
...................................................................................
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.
Mar 23, 2022
Data dodania
May 17, 2022
Ostatnia aktualizacja
Recenzje
Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?





























