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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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电脑 3D模型

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电脑 royalty-free 3d model - Preview no. 1
电脑 royalty-free 3d model - Preview no. 2
电脑 royalty-free 3d model - Preview no. 3
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电脑 royalty-free 3d model - Preview no. 8
电脑 royalty-free 3d model - Preview no. 1
电脑 royalty-free 3d model - Preview no. 2
电脑 royalty-free 3d model - Preview no. 3
电脑 royalty-free 3d model - Preview no. 4
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电脑 royalty-free 3d model - Preview no. 8
免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
45 访问量
WOM_M

规格

  • 几何polygonal
  • 多边形83,683
  • 顶点90,665
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

3ds Max
(.max)
73 MB

vray
7zip 3Ds Max 2016 Project Personal Computer With Table.7z
3ds Max
(.max)
73 MB

vray
7zip 3Ds Max 2015 Project Personal Computer With Table.7z
3ds Max
(.max)
73 MB

vray
7zip 3Ds Max 2014 Project Personal Computer With Table.7z
3ds Max
(.max)
73 MB

vray
7zip 3Ds Max 2013 Project Personal Computer With Table.7z

描述

The 3D model was completely created in 3ds max 2016. The render was implemented using v-ray ver.3.40.01. Files in the archives: Directly the scene file 3d max 201_; The materials library used in the scene; 3d Models in FBX and OBJ formats; Required files: Texture maps, Sweep. The scene is saved for possible use in 2013, 2014, 2015, 2016 version of 3d max. Mapping was done using UVWRap. The models were painted by combining id v-ray materials. All geometry of models in the scene is made in real-world map size. The texture maps used in the scene: Diffuse, opacity, bump, self-illumitaion. FBX and OBJ were exported with polygons, the entire scene, previously, was ungrouped, converted to Edit poly and reset xForm was applied to it. The back part is worked out in the form of texture maps because of unclaimedness and economy of polygons. The lamp and the sliding part of the table are modeled so as to be able to be animated in the future if required.
Oct 04, 2019 添加日期
Mar 06, 2020 最后更新

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