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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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皮革墙面填充 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
20 访问量
mTonic

规格

  • 几何polygonal_quads/tris
  • 多边形22
  • 顶点44
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

(.unitypackage)
9 MB

Unity.rar
OBJ
(.obj)
9 MB

OBJ.rar
FBX
(.fbx)
9 MB

FBX.rar
Collada
(.dae)
9 MB

DAE.rar
Blender
(.blend)
19 MB

cycles 2.79
Blend.rar
3DS
(.3ds)
9 MB

3DS.rar
3DS
21 MB

PSD.rar

描述

Padding to keep the walls soft usually found in sport centers or gymnastics halls. Specifically designed for use in Real-Time games. The model is intended to be placed with its back touching a surface such as a wall, floor or ceiling. Thus the backside has been optimized away. GENERAL - Game ready - Low poly - PBR Metal Roughness - Effortless color manipulation - Optimized SPECIFICATIONS Tris: 40 Units of meassurement: Meters Scaled to real world. Model is a single object and uses a single material. TEXTURES WallPadding_01_BaseColor.png (2048 x 2048) WallPadding_01_AO.png (2048 x 2048) WallPadding_01_Metallic.png (2048 x 2048) WallPadding_01_Roughness.png (2048 x 2048) WallPadding_01_Normal.png (2048 x 2048) PSDs included for all of the above with complete procedural and logically named layering allowing for easy color manipulation, leather intensity in color, roughness and bump and so on. ADDITIONAL INFORMATION Metallic map is completely black, thus a constant value of 0.0 metalness could save you some texture memory. For Unity the roughness is stored in the albedo alpha channel, using a constant value of 0.0 metalness. (Because there is no metal) Normal map is OpenGL(X+, Y+, Z+) you may need to flip the green if the engine of choice is DirectX specific. Due to the nature of exchange formats there may be a need for some basic texture setup.
Oct 16, 2019 添加日期
Oct 07, 2025 最后更新

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