Light bulb model. Everything is polygonal and there is no texture. Metric units is used with centimeters and scene is in real world scale. Wireframes show subdivision level 0. Scene has mental ray setup and ready to render as in presentation images. Ambient occlusion material is used on the ground for gi shadows, materials on the bulb are all standard materials, In the scene, there are 5 cameras, ground and sky planes and bulb model grouped as ""Bulb"". There are 7 objects in the group ""Bulb"". 4 objects in the group has turbosmooth modifier and they are named as ""Bulb_SmoothedObjects"" in the Named Selection Sets. Model has 30266 polys and 30565 verts unsmoothed, 123936 polys and 76055 verts smoothed level 2. FBX, 3DS and OBJ files are included with low and high poly versions.