This coffee table is suitable for archviz, video games and animations.
The original file was created in Blender, textured in Blender and rendered in Cycles.
All edges of the model have been beveled, but poly count has been kept to a minimum.
-The table is split into 3 parts,
-Tabletop (348 verts, 378 faces)
-Drawer Left (132 verts, 144 faces)
-Drawer Right (132 verts, 144 faces)
-Each part is fully UV unwrapped.
-Fully textured, textures included are,
-Ambient occlusion (For video games)
-File formats included are,
-Blender .blend (With packed textures)
-Wavefront .obj & .mtl
-Textures are baked at 2048x2048.
-Textures are in the .TIF file format.
-Quads and tris only.
To set the open drawer to it's closed position, simply set the Y coordinates to 0. Tested working on the .blend format.
The model comes with a very basic lighting setup consisting of 2 lamps, a floor and 2 walls. (25 verts, 16 faces)
For copyright reasons the HDRI that was used in rendering is not included with the file.
Due to the resolution of the textures, this model is not suitable for close up renders, but is perfect for video games and most animations.