19-Zoll-Grundgehäuse zur Rack-Montage 1U 1xLCD 3D-Modell
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Spezifikationen
- Geometriepolygonal_quads only
- Polygone971
- Scheitelpunkte982
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
This is a very basic 19-inch (IEC60297) 1U high rack mount case equipped with single built-in LCD and a button. The model is supposed to facilitate fast electronics design/prototyping (or even getting funding for it, for starters) - as a base for further customizations - yet still can be used in any other project where it suits.
Specifications:
Quads only topology, subdividable.
Units: metric.
Dimensions:
Case: standard 19-inch width (approx. 48.3 cm), standard 1 Rack Unit height (approx. 4.45 cm), 40 cm depth; front panel is 3 mm thick.
LCD: 5 x 2.5 cm (hole size in front panel is approx. 6.3 x 3.1 cm; the hole is not through hole).
The model consists of following objects:
Front panel with LCD window (mother of all objects in hierarchy);
LCD glass, backplane and screen itself;
Reset button (I called it reset button, but sure you may use it whatever you like, its just a button in the end) - its a pushable one, and has proper local motion constraint in place to not to push it too deep;
Two front panel handles;
A case itself - basically, just a plain box attached to a front panel. I beveled it to it better looked on reflections, but didnt even added subdivisions to it - no point to subdivide a plain box. You might need just the front panel, depending on your scene, but if not - it is entirely up to you, what to do with this one.
All objects are grouped into single group for easier appending / linking.
Materials:
Except demo texture on LCD screen - all procedural PBR, based on Principled shader, thus compatible with modern PBR renderers.
Texture resolution: 1024 x 1024. Ive made the device looking somewhat like battery power control module, but surely you have better ideas.
Texture is packed within .blend as well as put into supporting items separately.
UVs unwrapped for extended use.
All imagery is done via Cycles / Filmic (Base Contrast profile), no post-processing.
Dec 28, 2019
Datum hinzugefügt
Mar 01, 2022
letztes Update
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