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2015 Porsche Mission E (niedriger Innenraum) 3D-Modell

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2015 Porsche Mission E (niedriger Innenraum) royalty-free 3d model - Preview no. 1
2015 Porsche Mission E (niedriger Innenraum) royalty-free 3d model - Preview no. 2
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Royalty Free LicenseNur redaktionell
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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HKV Studios

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone88,836
  • Scheitelpunkte96,457
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

3DS
(.3ds)
48 MB

2015_Porsche_Mission_E_LD_Int_3DS.ZIP
Cinema 4D
(.c4d)
47 MB

default_scanline
2015_Porsche_Mission_E_LD_Int_C4D.ZIP
FBX
(.fbx)
121 MB

2015_Porsche_Mission_E_LD_Int_FBX.ZIP
Lightwave
(.lwo)
74 MB

default_scanline
2015_Porsche_Mission_E_LD_Int_LWO.ZIP
3ds Max
(.max)
9 MB

default_scanline
2015_Porsche_Mission_E_LD_Int_MAX_STANDARD.ZIP
3ds Max
(.max)
11 MB

vray 2.20.02
2015_Porsche_Mission_E_LD_Int_MAX_VRAY.ZIP
Maya
(.ma)
113 MB

maya_software
2015_Porsche_Mission_E_LD_Int_MB.ZIP
OBJ
(.obj)
91 MB

2015_Porsche_Mission_E_LD_Int_OBJ.ZIP

Beschreibung

High detailed 3D model of 2015 Porsche Mission E with low detailed interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects) - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 4 textures, which vary in resolution from 706x580px to 3072x3072px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format (only one file included with MeshSmooth level 1 applied to all objects): no MeshSmooth: 88,836 faces and 96,457 vertices MeshSmooth level 1: 354,526 faces and 370,260 vertices MeshSmooth level 2: 1,418,104 faces and 1,449,246 vertices - .fbx, .mb and .obj formats (3 files included for each format): low: 88,836 faces and 96,457 vertices medium: 354,526 faces and 370,260 vertices high: 1,418,104 faces and 1,449,246 vertices - .lwo and .c4d formats (3 files included for each format): low: 88,836 faces and 96,457 vertices medium: 354,526 faces and 370,260 vertices high: 1,418,104 faces and 1,449,246 vertices - .3ds format (3 files included): low: 176,854 faces and 112,552 vertices medium: 709,052 faces and 409,270 vertices high: 2,836,208 faces and 1,551,156 vertices
Jul 27, 2022 Datum hinzugefügt
Jul 27, 2022 letztes Update

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