2015 VW Passat 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone141,732
- Scheitelpunkte154,113
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
High detailed 3D model of 2015 VW Passat with interior.
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with V-Ray and Standard 3ds Max materials
- Two .MB files with V-Ray and Standard Maya materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 6 textures, which vary in resolution from 1710x1710px to 3072x3072px
- Rear window is using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with V-Ray 3.50.04
Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
- .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 141,732 faces and 154,113 vertices
MeshSmooth iteration 1: 565,368 faces and 591,381 vertices
MeshSmooth iteration 2: 2,261,472 faces and 2,313,189 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 141,732 faces and 154,113 vertices
Subdivision iteration 1: 565,368 faces and 591,381 vertices
Subdivision iteration 2: 2,261,472 faces and 2,313,189 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 141,732 faces and 154,113 vertices
Subdivision iteration 1: 565,368 faces and 591,381 vertices
Subdivision iteration 2: 2,261,472 faces and 2,313,189 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 141,732 faces and 154,113 vertices
medium: 565,368 faces and 591,381 vertices
high: 2,261,472 faces and 2,313,189 vertices
- .3DS format (3 files included):
low: 281,904 faces and 199,212 vertices
medium: 1,130,736 faces and 678,598 vertices
high: 4,522,944 faces and 2,519,612 vertices
Aug 05, 2020
Datum hinzugefügt
Feb 18, 2022
letztes Update
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