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2016 Enduro S 125 3D-Modell

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2016 Enduro S 125 royalty-free 3d model - Preview no. 1
2016 Enduro S 125 royalty-free 3d model - Preview no. 2
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HKV Studios

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone67,502
  • Scheitelpunkte71,692
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

3DS
(.3ds)
37 MB

2016_Enduro_S_125_3DS.ZIP
FBX
(.fbx)
83 MB

2016_Enduro_S_125_FBX.ZIP
OBJ
(.obj)
69 MB

2016_Enduro_S_125_OBJ.ZIP
Cinema 4D
(.c4d)
37 MB

default_scanline
2016_Enduro_S_125_C4D.ZIP
Lightwave
(.lwo)
54 MB

default_scanline
2016_Enduro_S_125_LWO.ZIP
3ds Max
(.max)
7 MB

default_scanline
2016_Enduro_S_125_MAX_STANDARD.ZIP
3ds Max
(.max)
8 MB

vray 2.20.02
2016_Enduro_S_125_MAX_VRAY.ZIP
Maya
(.ma)
82 MB

mentalray 3.8.1.26
2016_Enduro_S_125_MB.ZIP

Beschreibung

High detailed 3D model of 2016 Enduro S 125. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set for all objects) - Separate objects like body, wheels and lights. Total number of objects is 9. All objects are intelligently named - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 6 textures, which vary in resolution from 400x400px to 5200x4983px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format (only one file included with MeshSmooth level 1 applied to all objects): no MeshSmooth: 67,502 faces and 71,692 vertices MeshSmooth level 1: 270,008 faces and 278,181 vertices MeshSmooth level 2: 1,080,032 faces and 1,096,171 vertices - .fbx, .mb and .obj formats (3 files included for each format): low: 67,502 faces and 71,692 vertices medium: 270,008 faces and 278,181 vertices high: 1,080,032 faces and 1,096,171 vertices - .lwo and .c4d formats (3 files included for each format): low: 67,502 faces and 71,692 vertices medium: 270,008 faces and 278,181 vertices high: 1,080,032 faces and 1,096,171 vertices - .3ds format (3 files included): low: 135,004 faces and 73,978 vertices medium: 540,016 faces and 283,665 vertices high: 2,160,064 faces and 1,138,063 vertices
Jul 31, 2020 Datum hinzugefügt
Mar 04, 2022 letztes Update

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