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Selbstfahrendes Auto 2016 von Google 3D-Modell

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Selbstfahrendes Auto 2016 von Google royalty-free 3d model - Preview no. 1
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HKV Studios

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone77,398
  • Scheitelpunkte82,634
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

3DS
(.3ds)
54 MB

2016_Google_Self-Driving_Car_3DS.ZIP
FBX
(.fbx)
109 MB

2016_Google_Self-Driving_Car_FBX.ZIP
OBJ
(.obj)
88 MB

2016_Google_Self-Driving_Car_OBJ.ZIP
Maya
(.ma)
107 MB

mentalray 3.8.1.26
2016_Google_Self-Driving_Car_MB.ZIP
3ds Max
(.max)
23 MB

vray 2.20.02
2016_Google_Self-Driving_Car_MAX_VRAY.ZIP
3ds Max
(.max)
21 MB

default_scanline
2016_Google_Self-Driving_Car_MAX_STANDARD.ZIP
Lightwave
(.lwo)
77 MB

default_scanline
2016_Google_Self-Driving_Car_LWO.ZIP
Cinema 4D
(.c4d)
54 MB

default_scanline
2016_Google_Self-Driving_Car_C4D.ZIP

Beschreibung

High detailed 3D model of 2016 Google Self-Driving Car with interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set for all objects) - Separate objects like body, wheels and doors. Total number of objects is 16. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 12 textures, which vary in resolution from 900x900px to 4500x4500px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format (only one file included with MeshSmooth level 1 applied to all objects): no MeshSmooth: 77,398 faces and 82,634 vertices MeshSmooth level 1: 306,559 faces and 320,287 vertices MeshSmooth level 2: 1,226,236 faces and 1,253,915 vertices - .fbx, .mb and .obj formats (3 files included for each format): low: 77,398 faces and 82,634 vertices medium: 306,559 faces and 320,287 vertices high: 1,226,236 faces and 1,253,915 vertices - .lwo and .c4d formats (3 files included for each format): low: 77,398 faces and 82,634 vertices medium: 306,559 faces and 320,287 vertices high: 1,226,236 faces and 1,253,911 vertices - .3ds format (3 files included): low: 151,763 faces and 85,983 vertices medium: 613,118 faces and 346,609 vertices high: 2,452,470 faces and 1,353,155 vertices
Aug 03, 2020 Datum hinzugefügt
Feb 03, 2025 letztes Update

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