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2016 Hyundai Tucson (niedriger Innenraum) 3D-Modell

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2016 Hyundai Tucson (niedriger Innenraum) royalty-free 3d model - Preview no. 1
2016 Hyundai Tucson (niedriger Innenraum) royalty-free 3d model - Preview no. 2
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2016 Hyundai Tucson (niedriger Innenraum) royalty-free 3d model - Preview no. 15
Royalty Free LicenseNur redaktionell
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Funktioniert aus dem Kasten heraus
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HKV Studios

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone129,707
  • Scheitelpunkte144,190
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

3DS
(.3ds)
75 MB

2016_Hyundai_Tucson_LD_Int_3DS.ZIP
Cinema 4D
(.c4d)
74 MB

default_scanline
2016_Hyundai_Tucson_LD_Int_C4D.ZIP
FBX
(.fbx)
212 MB

2016_Hyundai_Tucson_LD_Int_FBX.ZIP
3ds Max
(.max)
15 MB

default_scanline
2016_Hyundai_Tucson_LD_Int_MAX_STANDARD.ZIP
3ds Max
(.max)
16 MB

vray 2.20.02
2016_Hyundai_Tucson_LD_Int_MAX_VRAY.ZIP
Maya
(.ma)
174 MB

maya_software
2016_Hyundai_Tucson_LD_Int_MB.ZIP
OBJ
(.obj)
137 MB

2016_Hyundai_Tucson_LD_Int_OBJ.ZIP
Lightwave
(.lwo)
117 MB

default_scanline
2016_Hyundai_Tucson_LD_Int_LWO.zip

Beschreibung

High detailed 3D model of 2016 Hyundai Tucson with low detailed interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects) - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 3 textures, which have the same resolution 3072x3072px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format (only one file included with MeshSmooth level 1 applied to all objects): no MeshSmooth: 129,707 faces and 144,190 vertices MeshSmooth level 1: 518,350 faces and 547,942 vertices MeshSmooth level 2: 2,073,400 faces and 2,132,732 vertices - .fbx, .mb and .obj formats (3 files included for each format): low: 129,707 faces and 144,190 vertices medium: 518,350 faces and 547,942 vertices high: 2,073,400 faces and 2,132,732 vertices - .lwo and .c4d formats (3 files included for each format): low: 129,707 faces and 144,190 vertices medium: 518,350 faces and 547,918 vertices high: 2,073,400 faces and 2,132,727 vertices - .3ds format (3 files included): low: 258,936 faces and 206,174 vertices medium: 1,036,700 faces and 668,732 vertices high: 4,146,800 faces and 2,414,514 vertices
Jul 27, 2022 Datum hinzugefügt
Jul 27, 2022 letztes Update

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