2018 Honda CRF450R 3D-Modell
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone369,060
- Scheitelpunkte382,839
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
High detailed 3D model of 2018 Honda CRF450R. Main features: - Originally created with 3ds Max 2015 - Two MAX files with V-Ray and Standard 3ds Max materials - Two MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like frame, wheels, suspension etc. Total number of objects is 15. All objects are intelligently named - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 12 textures, which vary in resolution from 512x512px to 4000x4000px - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher - MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 369,060 faces and 382,839 vertices MeshSmooth iteration 1: 1,472,113 faces and 1,502,349 vertices MeshSmooth iteration 2: 5,888,452 faces and 5,947,475 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 369,060 faces and 382,839 vertices Subdivision iteration 1: 1,472,113 faces and 1,502,349 vertices Subdivision iteration 2: 5,888,452 faces and 5,947,475 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 369,060 faces and 382,839 vertices Subdivision iteration 1: 1,841,173 faces and 1,885,188 vertices Subdivision iteration 2: 6,257,512 faces and 6,330,314 vertices FBX and OBJ formats (3 files included for each format): low: 369,060 faces and 382,839 vertices medium: 1,472,113 faces and 1,502,349 vertices high: 5,888,452 faces and 5,947,475 vertices 3DS format (3 files included): low: 733,993 faces and 678,296 vertices medium: 2,944,226 faces and 2,060,581 vertices high: 11,776,904 faces and 7,099,833 vertices
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