2019 Kia Stonic 3D-Modell
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone228,175
- Scheitelpunkte250,712
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
High detailed 3D model of 2019 Kia Stonic with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 15 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 228,175 faces and 250,712 vertices MeshSmooth iteration 1: 910,034 faces and 956,743 vertices MeshSmooth iteration 2: 3,640,136 faces and 3,732,523 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 228,175 faces and 250,712 vertices Subdivision iteration 1: 910,034 faces and 956,743 vertices Subdivision iteration 2: 3,640,136 faces and 3,732,523 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 228,175 faces and 250,698 vertices Subdivision iteration 1: 910,034 faces and 956,743 vertices Subdivision iteration 2: 3,640,136 faces and 3,732,523 vertices FBX and OBJ formats (3 files included for each format): low: 228,175 faces and 250,712 vertices medium: 910,034 faces and 956,743 vertices high: 3,640,136 faces and 3,732,523 vertices 3DS format (3 files included): low: 453,684 faces and 296,558 vertices medium: 1,820,068 faces and 1,051,432 vertices high: 7,280,272 faces and 3,977,349 vertices
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