2019 Maserati Quattroporte 3D-Modell
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone275,903
- Scheitelpunkte310,169
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
High detailed 3D model of 2019 Maserati Quattroporte with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 20 textures, which vary in resolution from 128x128px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 275,903 faces and 310,169 vertices MeshSmooth iteration 1: 1,097,385 faces and 1,172,707 vertices MeshSmooth iteration 2: 4,389,540 faces and 4,540,747 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 275,903 faces and 310,169 vertices Subdivision iteration 1: 1,097,385 faces and 1,172,707 vertices Subdivision iteration 2: 4,389,540 faces and 4,540,747 vertices FBX and OBJ formats (3 files included for each format): low: 275,903 faces and 310,169 vertices medium: 1,097,385 faces and 1,172,707 vertices high: 4,389,540 faces and 4,540,747 vertices 3DS format (3 files included): low: 545,579 faces and 373,893 vertices medium: 2,194,770 faces and 1,334,185 vertices high: 8,779,080 faces and 5,163,970 vertices
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