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2020 Kia Soul EV 3D-Modell

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2020 Kia Soul EV royalty-free 3d model - Preview no. 1
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Royalty Free LicenseNur redaktionell
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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HKV Studios

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone231,692
  • Scheitelpunkte257,020
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

3DS
(.3ds)
137 MB

2020_Kia_Soul_EV_3DS.zip
FBX
(.fbx)
318 MB

2020_Kia_Soul_EV_FBX.zip
OBJ
(.obj)
282 MB

2020_Kia_Soul_EV_OBJ.zip
3ds Max
(.max)
41 MB

corona 5.0
2020_Kia_Soul_EV_MAX_CORONA.zip
Cinema 4D
(.c4d)
23 MB

default_scanline
2020_Kia_Soul_EV_C4D.zip
3ds Max
(.max)
36 MB

default_scanline
2020_Kia_Soul_EV_MAX_STANDARD.zip
Maya
(.ma)
28 MB

maya_hardware 2.0
2020_Kia_Soul_EV_MB.zip

Beschreibung

High detailed 3D model of 2020 Kia Soul EV (e-Soul) with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 20 textures, which vary in resolution from 128x128px to 4000x4000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 3.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 231,692 faces and 257,020 vertices MeshSmooth iteration 1: 923,318 faces and 976,170 vertices MeshSmooth iteration 2: 3,693,272 faces and 3,797,722 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 231,692 faces and 257,020 vertices Subdivision iteration 1: 923,318 faces and 976,170 vertices Subdivision iteration 2: 3,693,272 faces and 3,797,722 vertices FBX and OBJ formats (3 files included for each format): low: 231,692 faces and 257,020 vertices medium: 923,318 faces and 976,170 vertices high: 3,693,272 faces and 3,797,722 vertices 3DS format (3 files included): low: 459,934 faces and 307,006 vertices medium: 1,846,636 faces and 1,081,931 vertices high: 7,386,544 faces and 4,053,638 vertices

Sep 29, 2020 Datum hinzugefügt
Feb 09, 2025 letztes Update

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