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2020 Land Rover Range Rover Evoque 3D-Modell

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2020 Land Rover Range Rover Evoque royalty-free 3d model - Preview no. 1
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Royalty Free LicenseNur redaktionell
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Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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HKV Studios

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone213,423
  • Scheitelpunkte238,071
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

3DS
(.3ds)
142 MB

2020_Land_Rover_Range_Rover_Evoque_3DS.zip
FBX
(.fbx)
261 MB

2020_Land_Rover_Range_Rover_Evoque_FBX.zip
OBJ
(.obj)
247 MB

2020_Land_Rover_Range_Rover_Evoque_OBJ.zip
3ds Max
(.max)
46 MB

corona 5.0
2020_Land_Rover_Range_Rover_Evoque_MAX_CORONA.zip
Maya
(.ma)
37 MB

maya_software
2020_Land_Rover_Range_Rover_Evoque_MB.zip
3ds Max
(.max)
40 MB

default_scanline
2020_Land_Rover_Range_Rover_Evoque_MAX_STANDARD.zip
Cinema 4D
(.c4d)
35 MB

default_scanline
2020_Land_Rover_Range_Rover_Evoque_C4D.zip

Beschreibung

High detailed 3D model of 2020 Land Rover Range Rover Evoque with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 22 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 213,423 faces and 238,071 vertices MeshSmooth iteration 1: 852,073 faces and 901,825 vertices MeshSmooth iteration 2: 3,408,292 faces and 3,506,633 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 213,423 faces and 238,071 vertices Subdivision iteration 1: 852,073 faces and 901,825 vertices Subdivision iteration 2: 3,408,292 faces and 3,506,633 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 213,423 faces and 238,071 vertices Subdivision iteration 1: 852,073 faces and 901,825 vertices Subdivision iteration 2: 3,408,292 faces and 3,506,633 vertices FBX and OBJ formats (3 files included for each format): low: 213,423 faces and 238,071 vertices medium: 852,073 faces and 901,825 vertices high: 3,408,292 faces and 3,506,633 vertices 3DS format (3 files included): low: 425,227 faces and 263,566 vertices medium: 1,704,146 faces and 957,507 vertices high: 6,816,584 faces and 3,676,734 vertices

Sep 29, 2020 Datum hinzugefügt
Feb 09, 2025 letztes Update

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