2021 Kia Sorento 3D-Modell
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone307,675
- Scheitelpunkte344,045
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
High detailed 3D model of 2021 Kia Sorento with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 23 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 307,675 faces and 344,045 vertices MeshSmooth iteration 1: 1,227,300 faces and 1,302,017 vertices MeshSmooth iteration 2: 4,909,200 faces and 5,057,211 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 307,675 faces and 344,045 vertices Subdivision iteration 1: 1,227,300 faces and 1,302,017 vertices Subdivision iteration 2: 4,909,200 faces and 5,057,211 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 307,673 faces and 343,883 vertices Subdivision iteration 1: 1,227,300 faces and 1,302,017 vertices Subdivision iteration 2: 4,909,200 faces and 5,057,211 vertices FBX and OBJ formats (3 files included for each format): low: 307,675 faces and 344,045 vertices medium: 1,227,300 faces and 1,302,017 vertices high: 4,909,200 faces and 5,057,211 vertices 3DS format (3 files included): low: 611,950 faces and 397,616 vertices medium: 2,454,600 faces and 1,424,902 vertices high: 9,818,400 faces and 5,376,920 vertices
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