2021 Toyota RAV4 Prime 3D-Modell
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone227,656
- Scheitelpunkte251,483
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
High detailed 3D model of 2021 Toyota RAV4 Prime with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 18 textures, which vary in resolution from 128x128px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 227,656 faces and 251,483 vertices MeshSmooth iteration 1: 906,854 faces and 957,173 vertices MeshSmooth iteration 2: 3,627,416 faces and 3,726,949 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 227,656 faces and 251,483 vertices Subdivision iteration 1: 906,854 faces and 957,173 vertices Subdivision iteration 2: 3,627,416 faces and 3,726,949 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 227,656 faces and 251,483 vertices Subdivision iteration 1: 906,854 faces and 957,173 vertices Subdivision iteration 2: 3,627,416 faces and 3,726,949 vertices FBX and OBJ formats (3 files included for each format): low: 227,656 faces and 251,483 vertices medium: 906,854 faces and 957,173 vertices high: 3,627,416 faces and 3,726,949 vertices 3DS format (3 files included): low: 451,542 faces and 314,980 vertices medium: 1,813,708 faces and 1,086,497 vertices high: 7,254,832 faces and 4,070,267 vertices
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