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30 Augapfel-Set für Menschen und Kreaturen 3D-Modell

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DanielFRGordillo

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone624
  • Scheitelpunkte642
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Blender
(.blend)
42 MB

cycles
eyeball_Pack.zip

Beschreibung

30 human & creature eyeball set IMPORTANT! THIS IS THE OLD VERSION OF THE EYEBALL COLLECTION. THERE'S A NEW ONE WITH ALL PROCEDURAL TEXTURES AND SHADERS, FOR BOTH EEVEE AND CYCLES RENDER ENGINES! Human, Cat-like, Goat-or-octopus-like, fresh zombie, rotting zombie, demon AND 5 NEW "ALIEN" EYES! ... they're all here! Add personality to your characters and sculptures with this 25-piece set of eyes with animatable Iris and modular interchangeable 4K textures and materials! I found myself making the same eyes again and again for my creatures, so I decided to spend some time and produce this asset library so I could focus in the other aspects of character development. There's 5 different models and 25 variations but you can create more just by re-combining materials, but there's also the option of adding new colors in the material's nodes and create your own! Polygon Count: Human eye mesh: 1248 triangles Cat eye mesh: 960 triangles Goat eye mesh: 864 triangles Zombie eye mesh: 1120 triangles Low Poly Human eye mesh: 304 triangles Contents: 5 different eye models: Human, Cat, Goat, Zombie and a Low-Poly human version 3 4096x4096 PNG textures: Diffuse, Normal and RGB mask 2 outer eye materials: normal (transparent) and decayed 3 sclera materials: normal, bloody and black 6 human iris materials 6 cat-like iris materials 6 goat-like iris materials 3 zombie iris materials plus, the low-poly human eye has a sclera, pupil and iris procedural materials All eyes, except zombie and low-poly have a shape-key to control the Iris aperture. Materials The materials are modular, and are defined per object instead of data, so you can have different materials set to instanced/linked copies of the same object. The pupil/iris/sclera/outer eye are interchangeable, so you can mix any Iris material with any sclera material, and choose between clean or decayed finish: the human and zombie textures work well in all models, but the cat and goat textures only do it in their respective models. The RGB mask texture works by separating it's values to create different textures with the color ramp node. There's a special Node Group included to use with this file. Structure Layer 1 contains all 6 human eyes Layer 2 contains all 6 cat-like eyes Layer 3 contains all 6 goat-like eyes Layer 4 contains all 6 Zombie eyes And layer 5 contains the Low-poly eye with procedural shaders How to: Append any eye into a Scene: Create or open a .blend file press Shift F1 or File -> Append find this .blend and select it go into Object All the eyeballs are named like this [Type].eye.[Color] (Human.eye.darkBrown or Zombie.eye.blue.decayed) select the desired object press "Link/Append from Library"
Jun 25, 2020 Datum hinzugefügt
Oct 28, 2021 letztes Update

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