Astro Boomerang (Remastered) 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone32,208
- Scheitelpunkte32,940
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
Remastering mode
Update 2/2/2020.
Still using a Super II Chassis
1. Remesh, rescale, poly change
2. Check more N-Gons and clear him
3. Rematerial/reshader, rerender
4. Change all file, reupload Default Scanline, V-RAY, FBX, OBJ
5. Adding V-ray Sun
Quality Model:
> Only Quad & Tris
> Low poly, cleanliness geometry, well smooth
> All geometry, texture, material have a good name
> Real world scale (mm unit), has the same size as the real world mini 4wd
> HD Textures 4K
> No missing external file texture, strip all paths
> All textures and materials are included and assigned
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Textures:
Have 4K resolution for all textures.
containing>>
> diffuse
> alpha
> normal
> specular map
> displacement
====================================
File Formats:
> 3ds Max 2014 V-Ray render
> 3ds Max 2014 Default Scanline render
> OBJ (Multi Format)
> FBX (Multi Format)
> PSD (Photoshop File)
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The secondary image is pure from V-Ray. Hide the Layer Stage_White and unhide the Stage_Texture and hit render. you've got the secondary image without no doing a photoshop.
And if you want the same as regular image (signature). turn off the SUN and choose the Stage_White on layer.
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At last... i'm done to remastering this file. it's many change
so if you have any question or request please talk to Turbosquid support to email me.
Hope you like it! Enjoy!
Feb 02, 2020
Datum hinzugefügt
Mar 23, 2026
letztes Update
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