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Baker - Cristol Wandleuchte JG404 3D-Modell

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Baker - Cristol Wandleuchte JG404 royalty-free 3d model - Preview no. 1
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Royalty Free LicenseNur redaktionell
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
0 Besuche
renekorda

Spezifikationen

  • Geometriepolygonal
  • Polygone126,462
  • Scheitelpunkte109,260
  • TexturenNo
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnone

Formate & Dateien

OBJ
(.obj)
6 MB

Baker_-_Cristol_sconce_JG404.obj
3ds Max
(.max)
8 MB

vray 3.00.03
Baker_-_Cristol_sconce_JG404.max
FBX
(.fbx)
12 MB

Baker_-_Cristol_sconce_JG404.FBX
(.gltf)
1 MB

024-gltf-extended.gltf.zip
(.gltf)
7 MB

024-gltf-extended.glb
(.gltf)
4 MB

024-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
4 MB

024-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
6 MB

024-max-extended.max.zip
(.usdz)
38 MB

024-usdz-extended.usdz

Beschreibung

This wall lamp is the true embodiment of refined luxury and elegance. Its shape is an elegant elongated cylinder, like a waterfall of crystal drops flowing down in perfect symmetry. The upper part is topped with a smooth metal base with a shiny coating that gives the lamp a modern sound. The main focus is on thin strands of sparkling crystals and vertical glass rods, creating an effect of volume and depth. When the sconce lights up, the light gently penetrates through the cascades of glass elements, filling the space with a shimmering glow. This effect resembles the play of light on the surface of water or the glitter of evening decorations — delicate but expressive. The lamp will fit seamlessly into an interior where aesthetics, details and an atmosphere of noble comfort are appreciated. He is able to turn a simple wall into an art object, and to give the atmosphere solemnity, warmth and romance. Dimensions 20x11x70 cm - The model is based on the original manufacturer dimensions and technical data. - Modeled in 3ds Max 2014, rendered using V-Ray. - Model, textures and materials have unique logical names. - The V-ray materials are set up with gamma 2.2, shaders and textures are included. - Correctly scale of the original objects, multi-submaterial, object at 0.0.0. - FBX + OBJ are included in the archive.

May 27, 2020 Datum hinzugefügt
May 28, 2025 letztes Update

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