Ballistischer Kampfhelm 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone59,433
- Scheitelpunkte61,341
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
Ballistic Combat Helmet
Size M (~560 mm circumference)
// GENERAL \\
- Originally created with 3ds Max 2015;
- High-detailed model with materials and high resolution textures;
- Rendering scene with all materials, HDRI (10000x5000) and render setups are included;
- Previews rendered in 3ds Max 2015 / V-Ray 3.00.07 with Gamma 2.2 and little posted in PS.
// SPECS \\
- This model contains 7 objects which collected in 1 groups;
- Contains only quads and tris (quads -- 98%);
- Unit system is set to milimeters;
- Coordinates of the location of the model in space (0, 0, 0);
- Model is built to real-world scale;
- 1 object with low density VRayFur (see a preview);
- Polycounts :
Iter 0: 59 433 polys / 61 341 vertx
Iter 1: 473 154 polys / 241 465 vertx
Iter 2: 1 892 616 polys / 956 001 vertx
// TEXTURES & MATERIALS & HDRI \\
Included 21 textures and 1 HDRI:
Format: png
- Helmet: 5 textures (diffuse, reflect, gloss, bump, displace) -- 4096x4096;
- Headset: 4 textures (diffuse, reflect, gloss, bump) -- 2048x2048;
- Goggles: 5 textures (diffuse, reflect, gloss, bump, displace) -- 2048x2048;
- IR Strobe: 5 textures (diffuse, reflect, gloss, bump, displace) -- 2048x2048;
- Velcro: 2 textures (diffuse, gloss) -- 2048x2048;
- hdri_studio.hdr -- 10000x5000.
// SPECIAL NOTES \\
- Product include additional ID maps for editing textures (see a preview).
© StiffMe1steR -- 2015
Oct 27, 2019
Datum hinzugefügt
Aug 11, 2021
letztes Update
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