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Bitcoin 2 3D-Modell

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Bitcoin 2 royalty-free 3d model - Preview no. 1
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Bitcoin 2 royalty-free 3d model - Preview no. 1
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Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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NiceModels

Spezifikationen

  • Geometriepolygonal
  • Polygone22,620
  • Scheitelpunkte23,558
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsmixed

Formate & Dateien

FBX
(.fbx)

bitcoin_2_fbx.zip
Maya
(.ma)

default_scanline
bitcoin_2_ma.zip
3ds Max
(.max)
1 MB

default_scanline
bitcoin_2_max_default_2010.zip
3ds Max
(.max)
1 MB

default_scanline
bitcoin_2_max_default_2011.zip
3ds Max
(.max)
1 MB

default_scanline
bitcoin_2_max_default_2012.zip
3ds Max
(.max)
1 MB

vray
bitcoin_2_max_vray_2010.zip
3ds Max
(.max)
1 MB

vray
bitcoin_2_max_vray_2011.zip
3ds Max
(.max)
1 MB

vray
bitcoin_2_max_vray_2012.zip
OBJ
(.obj)

bitcoin_2_obj.zip
(.gltf)
3 MB

164-gltf-extended.gltf.zip
(.gltf)
4 MB

164-gltf-extended.glb
(.gltf)
1 MB

164-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

164-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
10 MB

164-max-extended.max.zip
(.usdz)
14 MB

164-usdz-extended.usdz

Beschreibung

Bitcoin 3D model. Hight quality model, best for close up renderings. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions. Shaded with VRAY materials (3DS MAX) and default materials (3DS MAX, MAYA). Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. 2k resolution textures included. MAX, MAYA, FBX, OBJ. description: --General-- Bitcoin 3D model. Native format: 3Ds Max 2012. --Geometry-- This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions. Model has mixed UVs. --Rendering-- Rendering is setuped in Vray (3DS MAX). No 3rd party plugin needed. Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. --Textures-- No textures. --Rigging & Animation-- There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named. --Scale-- Modeled in real world scale. --------- Ready for usage.
Oct 02, 2019 Datum hinzugefügt
Jan 30, 2022 letztes Update

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