BlackBerry Classic 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone21,653
- Scheitelpunkte23,648
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
3D model of the BlackBerry Classic with studio.
Based on subdivision geometry (TurboSmooth).The Signature Image was rendered at frame 0 with a subdivision level 3.
In order to put the phone in place starting position move slider to the first frame of animation.
Phones are linked to helper points. You can unlink them if it is necessary.
Clean topology, real world scale, all objects are properly named, model centered at origin in first frame.
Original file format is 3ds Max 2012. Rendered with V-Ray 2.10.01
1. BlackBerry Classic_MAX.zip contains max file with V-Ray materials and textures.
BlackBerry Classic.max - phones with studio used for rendering, V-Ray renderer and V-Ray materials setup.
Phone subdivision level 0: 21653 polys / 23648 verts;
Phone subdivision level 1: 172841 polys / 90874 verts;
Phone subdivision level 2: 691343 polys / 354868 verts;
2. BlackBerry Classic_FBX.zip, BlackBerry Classic_OBJ.zip, contains geometry with texture coords.
Textures are included in all packages.
Special notes:
- .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format;
.obj format was exported from 3ds Max. The geometry for .obj format is set to quads;
- .max files can be loaded in 3ds Max 2012 or higher. In order to use V-Ray 2.10.01 rendering setups and materials.
Aug 05, 2020
Datum hinzugefügt
Oct 01, 2022
letztes Update
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