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Brain Coral 3D-Modell

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Brain Coral royalty-free 3d model - Preview no. 1
Brain Coral royalty-free 3d model - Preview no. 2
Brain Coral royalty-free 3d model - Preview no. 3
Brain Coral royalty-free 3d model - Preview no. 4
Brain Coral royalty-free 3d model - Preview no. 5
Brain Coral royalty-free 3d model - Preview no. 6
Brain Coral royalty-free 3d model - Preview no. 7
Brain Coral royalty-free 3d model - Preview no. 8
Brain Coral royalty-free 3d model - Preview no. 9
Brain Coral royalty-free 3d model - Preview no. 10
Brain Coral royalty-free 3d model - Preview no. 11
Brain Coral royalty-free 3d model - Preview no. 1
Brain Coral royalty-free 3d model - Preview no. 2
Brain Coral royalty-free 3d model - Preview no. 3
Brain Coral royalty-free 3d model - Preview no. 4
Brain Coral royalty-free 3d model - Preview no. 5
Brain Coral royalty-free 3d model - Preview no. 6
Brain Coral royalty-free 3d model - Preview no. 7
Brain Coral royalty-free 3d model - Preview no. 8
Brain Coral royalty-free 3d model - Preview no. 9
Brain Coral royalty-free 3d model - Preview no. 10
Brain Coral royalty-free 3d model - Preview no. 11
Royalty Free LicenseAlle erweiterten Anwendungen
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3dsam79

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone58
  • Scheitelpunkte58
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

OBJ
(.obj)
1 MB

Brain Coral01 OBJ.rar
3ds Max
(.max)
1 MB

vray 1.5
Brain Coral01 MAX.rar
FBX
(.fbx)
1 MB

Brain Coral01 FBX.rar
3DS
(.3ds)
1 MB

Brain Coral01 3DS.rar

Beschreibung

A model of some Brain Coral, modeled in 3ds Max 2009, redered with V-ray 1.5 (includes V-ray Mats and default Max Materials) 58 polys (before Meshsmooth/subdiv 0) 58 verts (before Meshsmooth/subdiv 0) 912 polys (collapsed stack OBJ/FBX/3DS exports) 914 verts (collapsed stack OBJ/FBX/3DS exports) 482x369 diffuse, specular and bump map resolution (tiled 5x5 on current model) The custom made material/texture is tileable so can be applied to any UV'd surface Preview renders use a VRayDisplacementMod on the models, if you want to use a renderer different to V-ray then i suggest subdividing the mesh or decreasing edge length in displacement settings
Nov 30, 2019 Datum hinzugefügt
Aug 25, 2021 letztes Update

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