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Gebäude 05 3D-Modell

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Gebäude 05 royalty-free 3d model - Preview no. 1
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Gebäude 05 royalty-free 3d model - Preview no. 1
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arch.3d

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone21,489
  • Scheitelpunkte22,587
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

FBX
(.fbx)
74 MB

Building05_FBX.rar
(.unknown)
43 MB

Building05_MXS.rar
OBJ
(.obj)
43 MB

Building05_OBJ.rar
3ds Max
(.max)
43 MB

vray 2.50.01
Building05_Vray.rar
3ds Max
(.max)
43 MB

maxwell 3.1.0
Building05_Maxwell.rar
(.gltf)
83 MB

608-gltf-extended.gltf.zip
(.gltf)
85 MB

608-gltf-extended.glb
(.gltf)
4 MB

608-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
4 MB

608-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
85 MB

608-max-extended.max.zip
(.usdz)
31 MB

608-usdz-extended.usdz

Beschreibung

Model of old building - Not intended for subdivision. File Formats: - 3Ds Max/Maxwell (.max) ~ 4,98mb; - 3Ds Max/Maxwell/merged glass/ (.max) ~ 4,92mb; - 3Ds Max/Vray (.max) ~ 3,98mb; - 3Ds Max/Vray/merged glass/ (.max) ~ 3,92mb; - Maxwell Studio (.mxs) ~ 1,55mb; - Maxwell Studio/merged glass/ (.mxs) ~ 1,69mb; - Wavefront (.obj) ~ 2,95mb; - Wavefront/merged glass/ (.obj) ~ 2,93mb; - FBX ~ 34,0mb; - FBX/merged glass/ ~ 34,0mb; - Textures ~ 33,1mb; Features: - model scale: 1 unit = 1 centimeter - model is centered at 0,0,0 and has scale 1,1,1 - quads only; - UV mapped (unwrapped); - no overlapping UVs; - detailed; - all components are named; - all materials are named; - flexible: all elements are created as a separate objects; - easy to use with another renderer (just reassign shaders); - model ready to render; - presentation images rendered in Maxwell 3.1.0; - preview images made without any compositing; - high resolution textures (4096x4096px); - separated glass - edit material to increase/decrease glass reflections; - separated ao/leaks texture; - two versions of 3d model (one with detached glass to avoid multi/sub-object materials); - extras: 8K textures (8192x8192px); Components: Total Scene Geometries - 5 - Building05_Base - 8435 quads, 8491 vertices; - Building05_Details - 12016 quads, 12828 vertices; - Building05_Fences - 90 quads, 128 vertices; - Building05_Pipes - 288 quads, 364 vertices; - Building05_Sills - 660 quads, 776 vertices; __________________________________________________________________________ Total Scene Polycount: 21489 Total Scene Vertices : 22587 *Files with detached glass: - Building03_Base - 8223 quads, 8491 vertices; - Building05_Details - 12016 quads, 12828 vertices; - Building05_Fences - 90 quads, 128 vertices; - Building05_Pipes - 288 quads, 364 vertices; - Building05_Sills - 660 quads, 776 vertices; - Building05_Windows 212 quads, 788 vertices; __________________________________________________________________________ Total Scene Polycount: 21489 Total Scene Vertices : 23375 Textures: AO maps: - building05_ao.jpg - 4096x4096px; Diffuse maps: - building05_diff.jpg - 4096x4096px; Specular maps: - building05_spec.jpg - 4096x4096px; Normal maps: - building05_nrm.png - 4096x4096px; _________________________________________________________________________ *OBJ package contains Vray (*.mat) and Maxwell (*.mxn) material libraries; *OBJ file might need textures reassignment; *For Maxwell materials copy textures to the Maxwell folder; All file types are checked and import without errors; If you are satisfied by quality of the 3d model please rate it.
Aug 05, 2020 Datum hinzugefügt
Jun 30, 2023 letztes Update

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