Bumblebee White-tailed Rigged 3D-Modell
Spezifikationen
- Geometriepolygonal_quads only
- Polygone4,212
- Scheitelpunkte4,329
- TexturenYes
- ManipuliertenYes
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
Rigged 3D model of White-tailed Bumblebee (Bombus lucorum), created in Maya 2018.
Real-world scale.
Units: cm.
Model is scalable (use Main_Control's scale to rescale rig, displace value need to be adjusted manually after rescale).
Clean topology with quad polygons only.
All objects properly named.
Polygons:
Faces: 4212 (body and wings), with hair baked to Geometry: 309581
Vertices: 4329 (body and wings), with hair baked to Geometry: 411413
THIS PRODUCT DOES NOT INCLUDE ANIMATIONS!
Hair created with Ornatrix plugin (version 2.5.3), but also Baked to Geometry and skinned, can be used without plugin.
NOTE: Ornatrix hair use aiStandardHair shader, baked to Geometry version use aiStandardSurface shader, rendered images will have visible differences, please check previews!
Rig description:
Model rigged with Triduza’s UniRigz system (6th Generation rig) and ready for animation.
UniRigz can easily bake animations, which can be exported to .FBX (read tips during baking), please note that Ornatrix version will export FBX file without hair, use Hair Baked to Geometry version instead.
UniRigz can do 2 types of baking:
-free joints - will bake all joints separated from hierarchy, this way is faster, but not recommended if you need to export animations to game engines like Unreal Engine or Unity.
-keep hierarchy - will keep skeletal hierarchy, but baking is slower. Works perfect with game engines, but may have issues with Cinema4d.
To activate UniRigz panel, select green W in viewport.
You can save and load poses of model, mirror and flip controllers, easily switch between IK and FK and use dynamics for some parts of model to achieve more realistic behavior.
Please watch attached video with rig preview.
Rig readme file included.
Files:
Bumblebee_Rig_Ornatrix.mb - main product file. (Bumblebee_Rig.mb for baked hair version)
Bumblebee_Rig_Ornatrix_NoDynamics.mb - same as main file, but without dynamics, works faster in viewport.
Also you can turn off dynamics in main file in UniRigz panel, but because skeleton still have connections to dynamic joints it will slow down playback, recommended to animate with NoDynamics file, but use it as referenced and when finished animations, switch to main file and tune dynamics.
Bumblebee_Poses_Ornatrix.mb using Bumblebee_Rig_Ornatrix.mb as reference.
Bumblebee_FoldedWings.pos - pose file for folded wings, can be loaded from UniRigz panel.
Bumblebee_FoldedMouth.pos - pose file for folded mouth, can be loaded from UniRigz panel.
Bumblebee_Sting.pos - pose file for retracted sting, can be loaded from UniRigz panel.
button1.png, button2.png, button3.png, button4.png, button5,.png button6.png, bg.png - images used by UniRigz.
Bumblebee_OBJ.obj - Model exported to .obj format (without rig).
Bumblebee_FBX.fbx - Model exported to .fbx with skeleton attached (without rig controls, membrane joints attached to closest parent).
Textures (PBR):
Bumblebee_Basecolor.png (8192x8192)
Bumblebee_Roughness.png (8192x8192)
Bumblebee_Displace.png (8192x8192)
Bumblebee_Normal.png (8192x8192)
Bumblebee_Opacity.png (8192x8192)
zPoolSt.exr (4096x2048) environment map
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