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Autohaustürschlüssel 3D-Modell

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Autohaustürschlüssel royalty-free 3d model - Preview no. 1
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Royalty Free LicenseAlle erweiterten Anwendungen
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Syrak Models

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone1,786
  • Scheitelpunkte1,782
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Blender
(.blend)
51 MB

cycles 2.78
Keys 001 BLEND.zip
Collada
(.dae)
13 MB

Keys 001 DEA.zip
FBX
(.fbx)
13 MB

Keys 001 FBX.zip
OBJ
(.obj)
13 MB

Keys 001 OBJ.zip

Beschreibung

MODEL DESCRIPTION This three different keys. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is three different objects. The model is set to real world scale. The origins have been placed at the base of the object. There are 1786 vertices. There are 1782 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS Each key has five textures. 1 x 1024 x 1024 Diffuse PNGA 1 x 1024 x 1024 Specular PNGA 1 x 1024 x 1024 height/bump PNGA 1 x 1024 x 1024 Normal map PNGA 1 x 1024 x 1024 Ambient occlusion PNGA The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 Datum hinzugefügt
Mar 10, 2022 letztes Update

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