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Gusseiserne Straßenlaterne B 3D-Modell

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Gusseiserne Straßenlaterne B royalty-free 3d model - Preview no. 1
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Gusseiserne Straßenlaterne B royalty-free 3d model - Preview no. 1
Gusseiserne Straßenlaterne B royalty-free 3d model - Preview no. 2
Gusseiserne Straßenlaterne B royalty-free 3d model - Preview no. 3
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Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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Energyoverflow

Spezifikationen

  • Geometriesubdivision
  • Polygone22,900
  • Scheitelpunkte22,600
  • TexturenNo
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnone

Formate & Dateien

Blender
(.blend)

StreetlampB_model_blend.rar
Blender
(.blend)

StreetlampB_scene_blend.rar
FBX
(.fbx)

StreetlampB2_fbx.rar
OBJ
(.obj)

StreetlampB2_obj.rar

Beschreibung

Detailed model of a Cast iron street lamp. This lamp can be used in high quality outdoor archiviz renders to bring life and detail to your scene. The models are ready for quality renders and close ups. Renders were created with Cycles. Tech info: The model is a subdivision surface, the renders were done with 1 iteration. The model is still good quality without subdivision to save on render times when viewed from a distance. Object origin is set to the base of the model for easy placement and scaling. Materials are set for Cycles. Polygon count (without subdivision): 22900/each Vertex count (without subdivision): 22600/each OBJ and FBX files are tested in 3ds Max. When importing the obj to 3ds Max import the normals from file instead of Auto. Package info: There are 2 different blend files included: streetlampB_model.blend – only contains the model with the materials. streetlampB_scene.blend – is the actual scene file from which the renders were done. It has an additional object called ground-bowl (hided). Lighting is provided by a Sun lamp and Ambient Occlusion. To use only the model you can choose append from your scene and navigate to the streetlamp_only.blend file and append the model or simply open the blend file and you will find the model at the center on layer 1. Scale and rotations are applied to avoid issues during editing.
Nov 12, 2021 Datum hinzugefügt
Apr 26, 2022 letztes Update

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