Kommode - Büro 3D-Modell
Spezifikationen
- Geometriepolygonal_quads only
- Polygone15,458
- Scheitelpunkte15,672
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
Chest of Drawers - Office
The model has been originally modeled in 3Ds Max 2020; textured and rendered using V-Ray Next.
As it is a photorealistic and high end model, it will help you to add more realism to your projects. The model is suitable for any visual production, high-res film close-up images, advertising, design visualisation, etc.
Model dimensions: W 42,2 x D 42,6 x H 91,1 cm
>> Features:
• Polycount is calculated BEFORE applying OpenSubdiv.
With OpenSubdiv (1 iteration):
Polys: 61.832
Verts: 62.208
• The model is prepared to be subdivided (OpenSubdiv is recommended in order to avoid distortions in the unwrap after smoothing).
• No extra plugins are required for this model.
• The preview renders have been made without any kind of postproduction, besides a contrast LUT, which is included as a gift.
• Wireframes rendericed both with and without OpenSubdiv (1 iteration).
• Lights and cameras are NOT included in the scene.
• Totally Unwrapped. Non overlaping UVs.
• The model is grouped for ease of selection. In addition, each individual object is renamed in order to facilitate its search.
• The model contains no poles.
>> Specifications:
• The model is accurately sized to match a real object. File units: cm.
• Number of materials: 1
• Number of elements in the scene: 5
• The model is included in 2 file formats: 3ds Max V-Ray 2020 & 2018.
• In addition, the conversion according to StemCell is available, with formats prepared for Maya, C4D, fbx, and obj. For other available formats, see the list on the right.
• Texturized through PBR Metallic (Base Color, Roughness, Metallic, Normal maps).
Zip contains all necessary textures:
• Textures [PNG] have been created via Substance Painter:
(8192 x 8192) - CoDO_Walnut_Wood
• Diffuse, specular, glossiness, normal, base color, metallic, roughness and AO maps are included for SP materials, in order to allow both PBR Metallic and Spec/Gloss.
Rendering scene is NOT included, neither is the HDRI used to take the renders.
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I really hope you find it useful and enjoy it!
Oh, and if you liked it, don't forget to check my profile to see if there's anything else that might interest you!
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