Zyklopen mit Stacheln 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone20,927
- Scheitelpunkte21,025
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
3d model of cyclops without rigging
SUBDIVISION INFO:
Subdivision lvl 0
Polys: 20.927
Verts: 21.025
Subdivision lvl 1
polys: 158.336
verts: 79.916
TEXTURE INFO:
All textures are TGA format
Using texture:
cyclops_vcols_compos.tga = 8192x8192
cyclops_normals_gamma2.2.tga = 8192x8192
eye_vcols_compos.tga = 2048x2048
Pants_vcols.tga = 4096x4096
Pants_normals_gamma2.2.tga = 4096x4096
Clothing_vcols_compos.tga = 4096x4096
Clothing_normals_gamma2.2.tga = 4096x4096
spike_shoulders_vcols_compos.tga = 4096x4096
spike_shoulders_normals_gamma2.2.tga = 4096x4096
spike_back_vcols_compos.tga = 4096x4096
spike_back_normals_gamma2.2.tga = 4096x4096
unguis_vcols_compos.tga = 4096x4096
unguis_normals_gamma2.2.tga = 4096x4096
spike_foot_vcols_compos.tga = 2048x2048
spike_foot_normals_gamma2.2.tga = 2048x2048
spike_hand_vcols_compos.tga = 2048x2048
spike_hand_normals_gamma2.2.tga = 2048x2048
tongue_vcols.tga = 2048x2048
teeth_top_vcols_compos.tga = 2048x2048
teeth_top_normals_gamma2.2.tga = 2048x2048
teeth_bottom_vcols_compos.tga = 2048x2048
teeth_bottom_normals_gamma2.2.tga = 2048x2048
(In the archive there are two kinds of normal maps, with a value range of 1.0 and 2.2 range)
RENDER INFO:
Render vray made in version 3.0 with a value range of 2.2
Scene INFO:
The manager layers 3d model is referred to as 'cyclops'
lights - 'Lights_cyclops' (Turn off the visibility)
The unit of measurement in the scene - centimeters
ARCHIVES INFO:
cyclops_3ds.rar (only 3ds file)
cyclops_max_2012.rar (max 2012 version, contains all the texture maps)
cyclops_max_2014.rar (native format, contains all the texture maps)
cyclops_obj.rar (obj and mtl file)
Hope you like it!
Sep 29, 2020
Datum hinzugefügt
Nov 10, 2021
letztes Update
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