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Deep Water Szene animiert 3D-Modell

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Deep Water Szene animiert royalty-free 3d model - Preview no. 1
Deep Water Szene animiert royalty-free 3d model - Preview no. 2
Deep Water Szene animiert royalty-free 3d model - Preview no. 3
Deep Water Szene animiert royalty-free 3d model - Preview no. 4
Deep Water Szene animiert royalty-free 3d model - Preview no. 5
Deep Water Szene animiert royalty-free 3d model - Preview no. 1
Deep Water Szene animiert royalty-free 3d model - Preview no. 2
Deep Water Szene animiert royalty-free 3d model - Preview no. 3
Deep Water Szene animiert royalty-free 3d model - Preview no. 4
Deep Water Szene animiert royalty-free 3d model - Preview no. 5
Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
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Jose Weil

Spezifikationen

  • Geometriepolygonal_quads only
  • Polygone294,997
  • Scheitelpunkte148,332
  • TexturenYes
  • ManipuliertenNo
  • AnimiertYes
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

3ds Max
(.max)
16 MB

vray 3.40.03
Vray_3_40_03_AndHigher.zip
3ds Max
(.max)
16 MB

vray 2003-02-20T00:00:00Z
Vray.zip
3ds Max
(.max)
16 MB

mentalray
MentalRay.zip
3ds Max
(.max)
16 MB

default_scanline
DefaultScanline.zip
3ds Max
8 MB

UnderWaterScene.mp4
3ds Max
(.max)
16 MB

mentalray
MentalRay.zip
3ds Max
(.max)
16 MB

vray 2.20.03
Vray.zip
3ds Max
(.max)
16 MB

default_scanline
DefaultScanline.zip
3ds Max
8 MB

UnderWaterScene.mp4
3ds Max
(.max)
16 MB

vray 3.40.03
Vray_3_40_03_AndHigher.zip

Beschreibung

This is the fastes way to create a realistic deep water scene with fast rendertimes. You will find a zip file for every render engine.Just unzip, open the scene and render. In every zip file (except for Vray 3.40.03.) you will also find a Max file for Max 2010. Thy are saved out from Max 2012 so i would recommend to use the 2012 version. But if you have Max 2010 or 2011 just use Max 2010 file. In all three versions i put a turboSmooth and displace modifier at the ground plane, just to get a bit structure at the ground. You can decide by yourself if you need it or not. Only in the Vray version is also a VrayDisplacement modifier because VrayDisplacement is working much better! If you push the displacement to high it may happened that you get some overbright parts, where the light is hitting the ground. This is because the polys are facing more to the light. If this is happened just render exrs and then you can easy correct these areas in comp. The ground textures are tileable so you can use them for huge ground planes. But you can use every texture you want! You can also duplicate the lights to simulate deep sea robots with more than one light. -------------------------------------------------------------------------- Update!!! Now you can download a version of the scene for Vray 3.40.03 and higher!
Jun 13, 2020 Datum hinzugefügt
Aug 22, 2021 letztes Update

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